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While challenging, it would be neat to have the ability to create custom shaders.
Inspiration: https://discord.com/channels/276076890714800129/424967293538402334/992398520671805530
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### Proposed change
It would be great to be able to apply the same shader to a group of highlighted items. Ideally this would be on the menu bar button with the three dots where you can tag, unlock…
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We need an unlit shader that can be used in the UI.
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Currently, the shader catalogue is divided into these sections:
- **Essentials**
- **Depth of Field**
- **Deband**
- **Screenshotting**
- **Composition Stuff**
- **Histogr…
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Can you make a feature where you can export the shader to blender and/or make a plugin where you can Import the shader to blender?
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I'm trying to add fresnel shader to my mesh
I did not write the shader myself, I tried turning it into a string as it's what is required.
The original uniforms were declared using new THREE.color(…
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One very strange thing is that the skybox gets shadows, but only when looking through a glass shader. Since WoP works a lot with glass shaders, I think this affects the user experience a lot when usin…
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When I want to compile shader for instancing by 2MGFX tool I get there errors:
MonoGame\Tools\2MGFX\bin\Debug>2mgfx instancedeffect.fx instancedeffect.mgfxo
fail - IF src0 must have replicate swizzle…
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```
Implement connections of individual components and array elements.
```
Original issue reported on code.google.com by `rene.lim...@gmail.com` on 11 Jan 2010 at 6:08
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The water shader is not the greatest but looks ok from heigh altitudes.
However nearby the shader effect is not attractive. Some form of scaling of
the shader effect would be great so that water l…