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Source
https://github.com/meta-introspector/meta-meme/wiki/Ode-to-heideigger#ode-to-heideigger
### Summary of Our Path
1. **Initial Concepts and Inspiration**:
- We began by invoking the Mu…
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### Describe the project you are working on
Some ideas for our Godot community.
### Describe the problem or limitation you are having in your project
When I go in to observe the PR that exist…
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We propose an enhancement of the modifiers available in WKT literals with two additional optional coordinates, named _T_ and _L_, that could be used in the following manner:
- _T_ should be used fo…
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Objects like `models/props_c17/fence01a.mdl` usually fall pretty slowly, however it falls as fast as every other object.
The gravity gun is also able to pick up any object, no matter how big or smal…
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I get an error when I activate the quicktools addon in Blender 2.69.
Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender\2.69\scripts\modules\addon_utils.py", line …
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Discussing whether plane data should be available to applications outside of requestAnimationFrame
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@AaronDonahue noticed that the Exner function defined in the SE dycore's dp_coupling routine and passed into physics uses a non-standard (incorrect?) definition for the Exner function. The Exner funct…
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Hello,
I saw the in the documentation that the `ParMortarAssembler` class should work with `H1_FECollection`. I modified Moonolith ex1p to use an H1 space and everything works great in serial, but …
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It appears that it may be related to https://github.com/LuxCoreRender/BlendLuxCore/issues/197, but I'm not sure. This may also occur with any large object count, such as a render with many very low po…
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I have an issue with texture lightening.
I made an example in babylonjs playground that works fine:
http://www.babylonjs-playground.com/#F3TFY#3
But in babylonHx, here is what I have:
![babylonhx_te…