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I have a fresh UE4.24 VR Project, and I'm running into bugs configuring joystick direction bindings with the Index Knuckles. I'm trying to mimic HL Alyx's joy stick bindings for teleport, turn left, a…
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Hi,
Interesting to see that someone is progressing VR on Linux...
I was instrumental in reverse engineering the PSVR and have had a python script for controlling the device for some time:
https:…
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Just like SteamVR_RenderModel in the previous plugin. I don't see anything similar in the new xr plugin.
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When i start ALVR it runs SteamVR but in save mode, telling me alvr_server is disabled. If i let it restart it's still the same.
I hadn't this problem with 13.1.0!
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https://imgur.com/a/9X1N8kM
Using settings above i expect that steam vr mapping would result in axis movment as with old system but instead default bindings in steam vr is the code blow whitch is bot…
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How can i add vibration?
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This relates to https://github.com/GodotVR/godot_openvr/issues/71 and https://github.com/GodotVR/godot_openvr/pull/80
Currently godot_openxr hardcodes "trigger", "grab", "menu" and "handpose" actio…
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Noticed this after moving a project of mine to Unity 2020.1.9f1 and updated to SteamVR Plugin 2.6.1, figured it could be something with my set up, so tested on a new project with just the steamVR plug…
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Unity is nagging me to switch to VR Plugins as the old system is deprecated, so trying to updating my which is reliant on OpenGL (uses VTK in external rendering to show medical data) Importing SteamVR…
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**Affected Versions**: 4.25.0 and 4.25.1 tested
**Steps to reproduce**:
1.) Create a VR project in 4.25
2.) Start SteamVR and have it ready
3.) Bind some Knuckles controller mappings in your pro…