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GodotVR
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godot_openxr
(Maintenance mode) OpenXR drivers for the Godot Game Engine v3.x
MIT License
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test on quest pro but can't load resource
#245
toby018
closed
3 months ago
0
get_render_target_size seems to be too low on the Pico 4
#244
talpadk
closed
1 year ago
1
Documentation: Setting render scale
#243
talpadk
closed
1 year ago
1
Can't open dynamic library: [...] libgodot_openxr.dll
#242
kdik
opened
1 year ago
1
Unified OpenXR loader for Meta and Pico devices
#241
chrox
closed
1 week ago
3
OpenXR Failed to initialize GLAD When using Thread Model: Multithreaded
#240
Jatoxo
opened
1 year ago
0
Upgrade the Android Gradle plugin to version 7.2.1
#239
m4gr3d
closed
1 year ago
0
Upgrade the Android dependencies
#238
m4gr3d
closed
1 year ago
0
Re-export the valve_hand_models to compress the extremely large textures
#237
goatchurchprime
opened
1 year ago
0
small message print fixes
#236
ChristophHaag
closed
1 year ago
0
Handle missing and accidentally reset OpenXRPose.gdns parameters used in the right hand mesh
#235
goatchurchprime
closed
1 year ago
1
Hidden gdns parameters can be lost and cause impossible to fix bugs such as two left hands
#234
goatchurchprime
opened
1 year ago
1
Crash on init when using viewport sky environment
#233
Stubenhocker1399
opened
1 year ago
0
Expose finger curl & transform data
#232
2-3-5-41
opened
1 year ago
0
Updated to Oculus SDK 42
#231
BastiaanOlij
opened
1 year ago
1
Hand tracking pinch gestures are mapped incorrectly
#230
goatchurchprime
opened
1 year ago
2
OpenXRApi crash
#229
pietru2004
closed
1 year ago
3
The sound is played on the wrong audio device when launch via Air Link with Oculus SDK
#228
graynk
opened
1 year ago
1
Godot crashes when I open the project.
#227
Xeyod
opened
1 year ago
3
Godot 3.4.4 Native Vive Focus 3 Support
#226
Psychophylaxis2
opened
1 year ago
4
ARVRCamera at 45 degree angle and won't recenter (Meta Quest)
#225
Ongnissim
opened
1 year ago
2
Add enums for clarity and fix incorrect play space type
#224
BastiaanOlij
closed
1 year ago
0
Adding idle, synchronized, loss pending and exiting signals
#223
BastiaanOlij
closed
1 year ago
0
Mgschwans workaround for failed release of swapchain
#222
BastiaanOlij
closed
1 year ago
0
tracking confidence always returns 0 when hand tracking
#221
goatchurchprime
opened
1 year ago
3
Adding palm pose support
#220
BastiaanOlij
closed
1 year ago
2
Add support for OpenXR Scene API
#219
m4gr3d
opened
2 years ago
1
Change to consistant use of nullptr over NULL
#218
BastiaanOlij
closed
2 years ago
0
Update OpenXR to 1.0.24 and Oculus SDK to 40.0.0
#217
BastiaanOlij
closed
2 years ago
1
Fix the logic to retrieve and set the play space type
#216
m4gr3d
closed
1 year ago
4
Do not scale basis of transform with world scale!
#215
BastiaanOlij
closed
2 years ago
0
Add workaround for swapchain release error
#214
mgschwan
closed
1 year ago
6
Godot Crashes after hitting install on plugin
#213
Nazuh2
opened
2 years ago
1
Add configuration setting for play space type
#212
BastiaanOlij
closed
2 years ago
0
MetaQuest2 left eye freeze or desync when recording is started
#211
mgschwan
closed
1 year ago
6
When Trying to run the demo project got attached error
#210
masudme09
opened
2 years ago
4
Android crash
#209
pietru2004
closed
2 years ago
1
Fix swapchain release issue
#208
BastiaanOlij
closed
2 years ago
6
Update to OpenXR 1.0.22
#207
BastiaanOlij
closed
2 years ago
0
Feature request: lower level OpenXR-centric hand tracking API
#206
goatchurchprime
opened
2 years ago
0
Saving the hand_mesh.gd file overwrites the hand=1 setting in right_hand_mesh.tscn
#205
goatchurchprime
opened
2 years ago
3
Application crash cases
#204
z80
opened
2 years ago
0
PlayerBody collision bits
#203
z80
opened
2 years ago
0
Application crashes following first successful run (Linux/SteamVR)
#202
hellocld
opened
2 years ago
12
Expose the tracking confidence for the tracked hands
#201
m4gr3d
closed
2 years ago
0
Update to version 38 of the Oculus OpenXR mobile SDK
#200
m4gr3d
closed
2 years ago
0
Linux/alvr
#199
gattila
opened
2 years ago
7
Add support of HTC Vive Wave SDK
#198
caffeine-mgn
opened
2 years ago
4
Add support for the hand tracking aim state extension
#197
m4gr3d
closed
2 years ago
1
Runtime switch button has only one item
#196
xvolica
closed
2 years ago
1
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