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Debugging your code, i have not found the code about your clone and split algorithm, where is it??
In /scene/gaussian_model.py, line 492 is the function
def densify_and_split(self, grads, grad_thres…
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Respected Sir,
Sorry to post with many Questions. I just wanted to know some general Information in coding. What is the difference between Detection Threshold and Probablity Threshold? I tried adap…
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### Tested versions
Tested in 4.3dev6 and 4.2.stable (reproducible in both)
### System information
Godot v4.3.dev6 - Windows 10.0.22631 - Vulkan (Forward+) - integrated AMD Radeon(TM) Graphics (Adv…
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![20220413085316](https://user-images.githubusercontent.com/54670610/163077869-2a09a955-16e8-460b-92b1-91e84b243f29.jpg)
From this picture, most models have relatively clear judgments on the tampered…
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I needed to do the opposite of the current threshold plugin: color values
*above* a certain value.
Attached is a a modified jquery.flot.threshold.js (and a diff) that
supports this: it adds logi…
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```
I needed to do the opposite of the current threshold plugin: color values
*above* a certain value.
Attached is a a modified jquery.flot.threshold.js (and a diff) that
supports this: it adds logi…
-
```
I needed to do the opposite of the current threshold plugin: color values
*above* a certain value.
Attached is a a modified jquery.flot.threshold.js (and a diff) that
supports this: it adds logi…
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Currently brightness thresold is calculated by brightness = 0.299 × r + 0.587 × g + 0.114 × b; if brightness > 128, then color is bright; otherwise is it dark.
![grafik](https://github.com/easonwong…
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I try to encourage contributions to our wiki and use authorstats to publicize contributions. However, I've found some people are abusing my reward system by making inconsequential or "cheater" edits …