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I have a CTD when I attack a unit with a scout, see that my scout dies, and reload while combat animations are ongoing.
In this case it was my scout vs another scout, but I know that it happens again…
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## ⚠️ 👉 **NOTE: this proposal has been replaced by #9694.**
This proposal, replacing #9175, is to bring straightforward, Fig-inspired stack composition to the Docker client. The ultimate goal is t…
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## Overview
It's an avatar-based management game in the same vein as factorio and others. Bits of all the games I like: Tropico 6, Cities Skylines, Workers & Resources: Soviet Union, Frostpunk, Villa…
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The goal of this proposal is to introduce the support of context-dependent declarations in Kotlin, which was initially requested under the name of "multiple receivers" ([KT-10468](https://youtrack.jet…
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I know in general that with opensource code anybody can do whatever they want. But i may be do not know something and with this particular code too. I ask someone who knows better to check if its alri…
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## Description
All of the following moves are intended to be supported in the battle system.
## Details
- Many of these are **generic** and will use logic that's already implemented, and thus won…
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### Environment
* Camera: ZWO ASI120MC
* OS: Bullseye
* Allsky version: Version: v2023.05.01_03
* Pi model and amount of memory (512 MB, 1, 2, 4, or 8 GB) Raspberry Pi 4B, 1GB
### B…
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Currently, when the AI governs fast units in a battle, it will move them as far as possible in every move, potentially letting the enemy have the first strike, even with slower units. E.g. imagine a b…
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See title.