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**Describe the project you are working on:**
The issue may be relevant to any C# project.
**Describe the problem or limitation you are having in your project:**
For now, Godot allows defining an …
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## Description
I'd like to suggest support for define constraints within the plugins config. At the moment I've gone through and manually set define constraints for each plugin dll, but it'd be gre…
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### MAX Plugin Version
5.10.1
### Unity Version
2020.3.47.f1
### Device/Platform Info
Window 10
### Current Behavior
I can't build.
![1](https://github.com/AppLovin/AppLovin-MAX-Unity-Plugin…
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Hello!
I am a newbie developer in MRTK, and have recently started migrating my HoloLens 2 App from Azure Spatial Anchors to WLT because it seems to suit my needs better. However, I am running into …
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![image](https://user-images.githubusercontent.com/1323032/118377816-a785f880-b59d-11eb-8299-e98acff703e3.png)
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There is a lot of features currently in development, and they need to be properly merged.
One of the ways to mitigate the merges is to set up proper tools for the machine itself.
You can have a sm…
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Hi,
This is really great work.
I am curious about the final output file format of this algorithm.
Also, does it include textures?
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### Discussed in https://github.com/BrunoLevy/geogram/discussions/158
Originally posted by **rooomFelix** July 1, 2024
### Feature Request: Support for GLTF File Format
#### Summary
I wo…
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I have a prefab that uses BetterEvents. I can edit said prefab from the Projects window with no problems whatsoever, but, If I put an instance of the prefab in my scene and open its inspector, I get t…
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We need to have some way to test this game without us playing it over and over and over, because that will lead to mistakes.
We should and will test before releases & pull requests manually. But havi…