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### How can we help?
I am getting a Gradle build error when I build my project with the latest OneSignal asset 5.0.2 from the repo.
BUILD ERROR
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FAILURE: …
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### Type(s) of account issue
Other (please describe in the summary below)
### Summary
Hi,
I'm unable to access JFrog to publish a new release of the plugin I maintain, plasticscm-plugin, with my…
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As the title says, we'd like to have a plugin for Google VR SDK (Cardboard and Daydream) for Flutter.
[https://github.com/googlevr/gvr-android-sdk](https://github.com/googlevr/gvr-android-sdk)
A…
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Greetings
The recommended gitignore settings for a Unity project as per described in the Unity docs is:
```
# This .gitignore file should be placed at the root of your Unity project directory
…
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Hi
Initially I tried integrating the AppsFlyer plugin into our Unity project via the unity package but for some reason, Unity simply doesn't download the AppsFlyer plugin jars(the SDK, the Wrapper …
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### Original issue opened by:
Victor-x1
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Hello! I wanted to report that the following Unity package upgrades to MRTK3 are quite stable. No major compiler errors produced. Hope this helps out thos…
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### What happened?
Hello. When Following the [documentation to test out custom notification layouts](https://documentation.onesignal.com/docs/android-create-custom-notifications#custom-layout-code-sa…
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Unity: 2020.2.1f1
play-unity-plugins: 1.3.0
Device: Samsung Galaxy A51
Android 10
I have 3 assets bundles, configured with Asset Delivery, with a delivery mode of **Install Time**.
When using…
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### [REQUIRED] Step 1: Describe your environment
* Unity version: 2021.3.30f1
* Google Mobile Ads Unity plugin version: 8.5.2
* Platform: Android - Unity Editor
* Mediation ad networks…
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So in the UMP we can check whether the user selected something or not - but as a developer we have to check what the user selected - how is this done with the current sdk?
So far we can do somethin…