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- [ ] look into a faster undordered map - for big files most of the time is spent on hashing and looking up in maps
- [ ] use a thread pool to do all of the exporting in paralel
- [ ] maybe use …
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After https://github.com/kinu-garage/hut_10sqft/issues/859#issuecomment-1629297154, playing the test prj not printing as expected.
C++
```
#include "PrintMessage.h"
// Sets default val…
130s updated
12 months ago
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### Have I written custom code (as opposed to using a stock example script provided in MediaPipe)
Yes
### OS Platform and Distribution
Windows
### MediaPipe Tasks SDK version
2.9.5
### Task name…
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Steps to reproduce:
- Create new empty project
- Add any SteamVR Input BP node to Level BP
- Cook content for Linux
- Build Development Server for Linux
- Try to start executable
[Log.txt](h…
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Hello,
First of all, thanks for this nice simulator. I'm looking for an inspiration to implement custom Mars-like rover into UE, but the game engine itself supports only cars, where there is a sing…
mtmal updated
4 years ago
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I copied all folders from Spout-UE4-master into my project (Binaries, Content, Resources, Source, Thirdparty). I then generated the Visual Studio files to Build the C++ Unreal Engine project. I opened…
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### Godot version
v4.0.1.stable.mono.official [cacf49999]
### System information
Windows 10
### Issue description
Exporting a script from one godot project and loading it in another does not work…
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I everyone,
I'm currently building an app which will use both ARCore and Vuforia (the user will have the choice to use either ARCore or Vuforia) and I'm using Unreal 4.19.2 AND Vuforia 7.1-34 (now …
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### 前置阅读 | Pre-reading
- [X] [文档](https://puerts.github.io/unreal/zhcn/readme)/[Doc](https://puerts.github.io/unreal/en/readme)
- [X] [Issues](https://github.com/Tencent/puerts/issues?q=is%3Aissue+so…
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Hi! I'm evaluating using mimalloc-secure 2.0.3 for our game instead of Unreal Engine's default FMallocBinned2.
The runtime performance seems good, I have not measured any significant regression from …