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Due to the voxelization, it is possible to support mesh lights using emissive models.
A radiance value, however, needs to be added which will be multiplied with the base color.
- Should this radia…
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could you tell me how you voxelized the non water-tight mesh?
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Hello,
I have been trying out the voxelisation section of the program and there is a part I don't really understand.
In the comments it is written:
```
At the moment the voxels are not filled …
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It seems that the "cameraPosition" uniform is updated after the shadow program, but before the other programs. That means that the value in this uniform during the shadow program is one frame late, an…
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Proc Avionics has a serious lag issue in VAB when selected (rightclick) not sure what made it start. Getting to improved avionics or some recent change. Took 2-3minutes to be able to deselect it by ri…
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`[LOG 02:52:45.366] Std dev for smoothing: 3 voxel total vol: 0.520383015116331 filled vol: 0.366359180381173
[LOG 02:52:45.397] Voxelization Time (ms): 231
[LOG 02:52:54.964] HeatShield0 added to…
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Hi , I am wondering if this is only a bug on my hardware: GTX 1060m, win10 x64 -- I am getting gaps in the g3DPrint demo :
![screenshot 5](https://user-images.githubusercontent.com/6138110/3129993…
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Hi,
I am trying to compile a geometry shader which sets a [gl_ViewportIndex](https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/gl_ViewportIndex.xhtml ) built-in, however in the output it tu…
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It seems that heartbeat timeout is being ignored, or is not firing at the right time for my activities.
I setup the activity options with a 1 minute heartbeat timeout:
```
// Run voxe…
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Trying to write a simple unit test for executing an activity in isolation. Have several tests working for running a whole workflow, but I can't get this one to work.
Here's my simplified activ…