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I'm willing to help out, but currently the instructions don't give me enough information to complete a build. If you can help me, I'll happily make a pull request with improved build instructions.
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## Expected behavior
Successfully deserializing json with array of nested struct.
`{"classProp":"this is classProp Value", "myArray":[{"someProp":"someProp Value"}]}`
## Actual behavior
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### Increasing Access
Better performance could allow people to do more with less powerful hardware.
### Most appropriate sub-area of p5.js?
- [ ] Accessibility
- [ ] Color
- [X] Core/Enviro…
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## Bevy version
0.14
## Relevant system information
cargo 1.79.0 (ffa9cf99a 2024-06-03)
rustc 1.79.0 (129f3b996 2024-06-10)
Arch Linux (EndeavorOS), KDE, (tested both Wayland and X11)
Firefo…
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### 🎮 Game Request
Game logic and basic description
Coil is an addictive HTML5 game where you have to defeat your enemies by enclosing them in your trail. Most of the game is drawn on 2d canvas …
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That takes a few flavors with different SVG assets and hue/saturates them for color.
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Hi i'm very new with Github, and maybe i'm very unexperiment with it but, i read the Readme file of course and i did not find how to add the ray-traced path into an existing project? like short steps …
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WebGL: Invalid_OPERATION: getAttribLocation: Program Not Linked
Use of the Application Cache is deprecated on insecure origins. Support will be removed in the future. You should consider switching …
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Hello,
It would be awesome if the drawIndirectCount functionality will be available in WebGPU.
DrawIndirect functionality is already available, and it's excellent, but DrawIndirectCount allows to …
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At Unity we are implementing support for Unity web exported content on mobile devices, and one part of that work is exposing access for Unity projects to utilize the webcam and other audio capture dev…