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Bevy version
0.4
Operating system & version
Ubuntu 18.04
What you did
Change the build from default bevy to wasm
What you expected to happen
Should be able to load and process the…
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Type: Bug
Half of the times I open my project the extension is stuck on `Activating...`. Disabling and enabling, then restarting sometimes fixes it. I'm not sure what it's doing.
Extension versi…
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Hello
I compiled according to your method. Compile command:
emcc -o ./dist/appWASM.js ./dev/cpp/emscripten.cpp -O3 -s ALLOW_MEMORY_GROWTH=1 -s USE_WEBGL2=1 -s FULL_ES3=1 -s WASM=1 -s NO_EXIT_RUNTIME…
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Type: Bug
I have switched from VS to VSCode for MAUI Hybrid development since .net 8 and now 9 preview 7. I did the same setup on both my personal and my work laptops. It works fine on my personal,…
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Type: Performance Issue
Given a large yaml file over 50k lines.
When I look at the file.
Then VSCode stops responding for several minutes until it finally times out.
I'd expect VSCode to be runn…
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After investigation failing WebGL2 tests in ANGLE, I determined that a few sampler functions related to shadow samplers are missing from HLSL. The missing functions are:
Vertex Shader: Any sampling …
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Type: Bug
VS code keeps crashing due to extension after 1.89.0 update
Extension version: 3.3.0
VS Code version: Code 1.89.0 (Universal) (b58957e67ee1e712cebf466b995adf4c5307b2bd, 2024-05-01T02:10:1…
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## Describe the bug
When using a `TileLayer` with a `GeoTIFF` source that has `sources` with `normalize: false`, the `TileLayer` fails to draw properly on devices which do not support the `OES_textur…
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Type: Bug
Sorry, your request failed. Please report the following request id a3fa15af-00a9-4e74-9e1e-365cb62115df and try again
Extension version: 0.21.2
VS Code version: Code 1.94.2 (384ff7382de62…
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- WebGL2 / WebGPU supports rendering to R8
- if the texture the CanvasFont uses is grayscale, R8 should be all that is needed
related forum thread: https://forum.playcanvas.com/t/msdf-font-canvasf…