-
```
What steps will reproduce the problem?
1. Using any verion of cfg loader right upto V70r78.8
2.
3.
What is the expected output? What do you see instead?
What version of the product are you usin…
-
```
What steps will reproduce the problem?
1. Using any verion of cfg loader right upto V70r78.8
2.
3.
What is the expected output? What do you see instead?
What version of the product are you usin…
-
Hey Vitor,
First off: Congrats on your masterful work! Simply stunning for an 80s kid to see this game running in native widescreen.
Here is my question: Since you use SA-1 enhancements: Would i…
-
In the middle of the credits, the subtitle brain continues to move while in the zombie solo part. This also stops the sunflower's lipsyncing animation.
On VNAC's PVZ2 PAK widescreen mod using the c…
-
I don't really care how we resolve it, although in whatever form, we ought to support widescreen display somehow, even if we're planning to do it via some other argument.
-
```
What steps will reproduce the problem?
1. Opening F-Zero GX (NTSC) in Nintendont from USB
2.
3.
What is the expected output? What do you see instead?
Expect to play the game, it crashes at the "a…
-
```
What steps will reproduce the problem?
1. Opening F-Zero GX (NTSC) in Nintendont from USB
2.
3.
What is the expected output? What do you see instead?
Expect to play the game, it crashes at the "a…
-
```
What steps will reproduce the problem?
1. Opening F-Zero GX (NTSC) in Nintendont from USB
2.
3.
What is the expected output? What do you see instead?
Expect to play the game, it crashes at the "a…
-
```
What steps will reproduce the problem?
1. Opening F-Zero GX (NTSC) in Nintendont from USB
2.
3.
What is the expected output? What do you see instead?
Expect to play the game, it crashes at the "a…
-
```
What steps will reproduce the problem?
1. Opening F-Zero GX (NTSC) in Nintendont from USB
2.
3.
What is the expected output? What do you see instead?
Expect to play the game, it crashes at the "a…