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I propose a new render pass with its own shaders specifically for rendering sprites.
## Motivation
The current way sprites are drawn requires consumers to create and attach the following compone…
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Hey! I'm loving using this so far, there's only _one_ thing missing that helps me with my workflow.
I'd love to see multiple panes in tabs. For example, you could use `CMD+D` for a horizontally spli…
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Hiya, I found a bug when loading fonts on Windows. If I instantiate the Amethyst application with an assets directory path like `"assets"`, and load a Font asset using "relative/forward_slashed/path/t…
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Attempted to Open my world but just crashed
[12:16:42] [Client thread/INFO] [TConstruct]: [Waila-Compat] Got registrar: mcp.mobius.waila.api.impl.ModuleRegistrar@256c4495
[12:16:42] [Client thread/INF…
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Hello,
sorry if it is not the good way of asking question :)
thanks
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While doing other things, I noticed crater is testing multiple versions of 1300+ crates. Is this something we want? I remember during a beta triage that an old version of a crate was tested reporting …
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# Why should we plan?
- Avoid duplication of effort
- Do some architecting in advance
- Implement the most valuable features first
- Set clear goals after accomplishing which we can release 0.6
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I'm considering using this project in the [Amethyst](https://github.com/amethyst/amethyst) game engine. I have a few questions:
In this [issue](https://github.com/pcwalton/pathfinder/issues/15) yo…
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Blocks like Draconium Ore from Draconic Evolution do not properly create an overlay or resource. Sometime this week I will try to modify the overlay extraction to support animated textures and submit …