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The interaction keys are malfunctioning.
If possible, can change the direction of the throw so that it is thrown in front of the character?
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The API already has alerts features for vanilla alerts that the warnings menu should definitely include.
Also, there are several things that need to become warnings. Feel free to include examples. H…
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The [VirtualCity](https://github.com/KhronosGroup/glTF-Sample-Assets/blob/main/Models/VirtualCity/glTF/VirtualCity.gltf) model will look completely black in a global illumination renderer because none…
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## Description
When placed a settlement we should show a dust animation
![image](https://github.com/colonistio/design/assets/6215305/7fedba8a-dfed-457c-8e66-02eb7a0484f8)
https://youtu.be/Ulo…
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* Can we apply the economic activity Indicator in the buildings instead of showing just building
* For example buildings in CBD should be dark orange and buildings in residentials to be less Orange
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In the buildings sector, there can be energy demand for appliances for different carriers than electricity. For example in France, for network gas:
![Screenshot 2023-06-02 at 10 02 50](https://gith…
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Implement feature to rotate buildings in angle steps. Preferably 45 degrees. This allow the player to build in perfectly aligned angles.
Could use CTRL or SHIFT key press modifiers to override the …
xezon updated
11 months ago
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### Description
Many examples of Buildings fail with C++ due to duplicate variable declarations. For instance (a small one):
[Buildings.HeatTransfer.Windows.BaseClasses.Examples.TransmittedRadiati…
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I'm using the [Invisible 1x1 Spawn Point Variety Pack](https://steamcommunity.com/sharedfiles/filedetails/?id=1361591068) from Steam workshop, and most of the buildings work fine; spawn points can be …
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**Justification:**
WG 10 is investigating possible work related to geographic information aspects in IFC.
**Proposal:**
– Any standards development could be done in WG 10 or in ISO/TC 59/SC 13/JW…