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How can i add like play imageButton and seekBar on displayMode is FULLSCREEN_MONO or FULLSCREEN_STEREO ?
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Hi folks !
I'm discovering the Google VR SDK for Android. Purpose : as an intern, i have to make an app that can read a NON 360° stereo over/under video and display it in a viewer for a CardBoard).…
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I am using Google VR SDK to show an image on the screen.
I am encountering a strange bug when displaying the objects without distortion although it happens only on large screens (namely 5.5 inch or …
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##### Description:
- Visit the example page with phone: http://immersive-web.github.io/webvr-polyfill/examples/
- Turn phone into landscape mode.
- Refresh
- Axis are now confused, also the box…
env3d updated
6 years ago
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1. In 0.85 there seem to be no ui layer settings in GvrViewer... but why? And how can I disable gear icon and alignment marker now...
![ui_layer_settings](https://cloud.githubusercontent.com/assets/1…
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**Description:**
- A-Frame Version: 0.7.0
- iOS 11.1.2 (15B202) / iPhone 6:
Steps to reproduce
1. Browse to aframe.io
2. Click Cardboard Icon
3. Click Close Button on Orientation Modal. This…
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What went wrong?
I've built an iOS xCodeProject on a Windows PC using Unity 5.6.0f3, virtual reality support enabled with cardboard as target. Using IL2CPP
Updated the pods to 1.40 as described in…
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Using Google VR Services 1.12 the world displays correctly, however once I update a phone to 1.13 (tested on Pixel 1, Pixel 2, and an S8) the world shifts into what looks like portrait mode and Lookin…
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Making a Unity app in iOS 10+, with Unity 5.6.2.
Mixed mode (2d & cardboard).
If the app is open while the phone is locked, on returning to the app the VR view is completely squashed and cannot re…
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Hello!
I'm developing an app using Cardboard SDK for Android that uses the phone's camera.
I'm recently trying to target API level 23, which of course requires runtime permission for the camera (and …