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Connected walls (at any angles) may lack true connection at their connecting corner due to lack of ray precision. This somehow allows for the collision detection to miss it if an object tries to pass …
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**Original requirements**
We currently see the following use cases that require loading multiple IFC into a scene:
1. Engineering disciplines: as an architect or engineer I want to be able to load…
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The current method of using callbacks for collision handling may not be best for beginners.
For example, code.org uses `.isTouching()` for most of its curriculum for simplicity's sake.
Example …
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I'm thinking it should include...
- [x] state management
- [x] animation
- [x] object oriented classes
- [ ] gui
- [x] collision detection
- [x] camera controls
- [x] vector math
- [x] networking
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It appears that since i added the speed powerup the collision detection deosn't seem to work properly. At a certain speed you simply walk through blocks
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```
On pourrait ajouter deux checks à l'instanciation d'une grammaire en mode
debug :
- la détection des left-recursions (il suffit de coloriser le graph en
incrémentant la couleur à chaque consomma…
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## Bug report
**Required Info:**
- Operating System:
- Ubuntu 24.04.1 LTS
- ROS2 Version:
- Rolling
- Version or commit hash:
- 771eca41bb7b6ad26856c434dd79e48a399c4601
- DDS imple…
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Request addition of interactive cloth simulation for things like capes/cloaks and environment objects. To avoid breaking legacy compatibility... interactive cloth could be accomplished using a "cloth…
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- Create Player Character
- Create Platform
- Create Orthographic Camera to Look at the Character from Top-Right Angle [(Like TMNT Game for Nintendo)](http://gamesdbase.com/Media/SYSTEM/Nintendo_Arcad…
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I seem to be having an issue getting the `KinematicCharacterController` filter groups to work correctly. My setup is that I have a player character modeled by a position-based controller and some proj…
agdt3 updated
4 months ago