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I implemented the Door Activity Prompt. You can add to the database with a command that looks like the following:
![Screen Shot 2023-02-11 at 4 59 35 PM](https://user-images.githubusercontent.com/89…
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EPIC: DOORS
As a **role** I can **capability** so that **received benefit**
Assumptions:
**Acceptance Criteria**
* All doors open and close
* Doors have handles
* Door stops in place
* Door surro…
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As soon as I try to place a door on a wall or frame, the door despawns after saving
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The world has non-flowing water instead of snow layers, there are random waterlogged prismarine blocks, and lots of flowers are now "half doors" that act more like Spiderwebs, my friend has called it …
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Static doors begin to move if you come close to them.
https://user-images.githubusercontent.com/106993968/194602494-635ad86a-90bb-4b84-ae8d-8d6be8b7cc82.mp4
https://user-images.githubuserconte…
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The door inside the wall is not displayed
```
5.4.0-104-generic #118~18.04.1-Ubuntu
ros-melodic
gazebo9.x
```
![2022-03-22 16-30-31 的屏幕截图](https://user-images.githubusercontent.com/36853586/15…
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I'd like a door trap to trigger when clicked on a locked door, however if I specify a door location with @Door it only works with open/close door triggers, not on click.
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For some reason I am unable to play the game, I'm trying to test if the mod works but the main door key on all of the maps dont spawn or is not present on the table. Do i need to fill the lobby first?…
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Here are some oddities with the door to the burial chamber:
It doesn't check if you've already broken the seal:
```
>BREAK SEAL WITH PICK AXE
You manage to destroy the seal. You glance to the …
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Reported by (1) Rovester (STEAM_0:0:57726158):
Would be nice if the pd doors would lock & close after a certain amounth of time (1min). Some people just leave all the doors open.