-
### Feature Description
This feature request is kind of related to a new and excellent feature I can't wait to have:
https://github.com/mixxxdj/mixxx/pull/12994
To make it even more useful, I wou…
-
### Is your feature request related to a problem? Please describe.
In 1.2.0 colors were added to the filament usage section when a print is loaded and a spool is selected. These colors can be very di…
-
Hi,
First of all, thank you for your excellent work on this library.
We have an issue with the FB embed where reloading the page multiple times will crash the app. You can even see it [here](https:…
-
* **TAG**: TAG Environmental Sustainability
* **Role**: Tech Lead
* **Name**: Alessandro Vozza (@ams0)
### Motivation & Additional Information
Hello TOC,
I would like to nominate Alessandro Vozza (…
-
Hello, I'm just curious is DGPU support on SB1 is on the road map?
Excellent work on this!
-
Thank you for your excellent work! How is the pose perturbation generated and I don't find it in the code?
-
Hello! MatthiasDeFre! thanks for your excellent work! I have a question regarding the sending rate in WebRTC streaming. GCC and TWCC were both adopted in your webrtc streaming to control the sending …
-
Hello, Tencent development team: As a driverless driver, I am very happy to see such excellent work open sourced. Thank you for your hard work, but I have a small question to ask. Can you provide Baid…
-
Curious. Is there a chance of compiling the DLL in a way that is compliant with the managed nature of UWP?
I followed your Doom write-up and successfully ported the Doom shareware version to Godot 3.…
-
Hello!
First of all thank you for this excellent application.
I have these issues:
A) On the OSD in game while displaying fps etc how do I remove "capture status standing by"? I only need th…