-
### Tested versions
v4.3.dev5.mono.official [89f70e98d]
### System information
Windows 11 - Vulkan and DirectX 12 - Forward+ and Mobile
### Issue description
The project was having extr…
-
I have tried cuda and opencl engine, both got this message.
[2024-08-26 19:24:07.457] [multi_sink] [warning] Syntax error parsing property declaration 'margin-top: 1em;' in : 34.
[2024-08-26 19:24:0…
-
I tried to run existing pose estimation algorithms on Jetson devices as what @alpha-carinae29 has done for [X86, GPU and Coral](https://github.com/neuralet/smart-social-distancing/pull/53). I’m going …
-
With the new widescreen patch the traffic keeps stopping and sometimes wouldn't move. When it does It only moves in reverse direction.
Something to do with the Fixgamespeed =1 parameter. If I put it…
-
Decreasing the tick rate from 25 ticks per second to 10 would reduce the network and CPU requirements by 60%. We would need to rebalance all the timings (easy with --upgrade-mod), and this may introd…
-
* `batch=1 (sync-mode)`
* CPU, VPU
* OpenCV 4.2.0 (master-branch 21 Mar 2020)
* OpenVINO 2020.1.033
* GPU
* CUDA 10.0
* cuDNN 7.4.2
* Darknet (Mar 22, 2020) GPU=1 CUDNN=1 CU…
-
@Robert-JunWang Hi, Thanks to your work.
With the merged caffe model, I only got 48fps on TX2 + TensorRT4.1.4,
it is slower than mobileNet-SSD(about 54fps).
I've already optimized my TX2 with j…
-
### Checklist [README]
- [X] Device is not undervolted nor overclocked
- [X] Device is using the [latest drivers](https://github.com/IGCIT/Intel-GPU-Community-Issue-Tracker-IGCIT/wiki/Intel-driver-up…
J0dla updated
10 months ago
-
In the discussions around data transfers (e.g. #491), vertex buffers, and other parts, we repeatedly hit a case where the cost of creating many `ArrayBuffer` objects should be considered. I wanted to …
kvark updated
5 months ago
-
The performance is fine when nothing is going on but it tanks when enemies and/or lots of particle effects are on screen. Turning the graphics settings down doesn't seem to do much.
I've tried turn…