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Sorry for the tongue twister title.
I have one 4k screen and one FHD screen, and I'm running wayland (so the 4k is at 200% scale and the FHD screen at 100%). Generally, this works surprisingly well…
cg505 updated
8 months ago
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**Dasharo version**
0.9.0
**Dasharo variant**
(coreboot+heads) for Desktop (MSI)
**Question text**
I own a Dasharo Entry Subscription for the EDK Variant and yesterday i wanted to try the…
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#### Rajawali Version or Branch
org.rajawali3d:rajawali:1.1.970
#### Device and Android Version
OnePlus A6000 and Android 10 SDK 29
#### Summary
I have two activities first is 3DModelLoader a…
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ghost updated
3 months ago
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### Description of the bug
PrusaSlicer crashes when opening the STL file from an archive.
First, the slicer hangs witgout consuming much RAM, but it consumes around 1 core of the CPU before crashi…
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```
The renderer should provide a capability to read the depth buffer of a
FrameBuffer.
E.g.
readFrameBuffer(FrameBuffer fb, ByteBuffer outBuf, boolean depth)
Where "depth" specifies if the depth …
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```
The renderer should provide a capability to read the depth buffer of a
FrameBuffer.
E.g.
readFrameBuffer(FrameBuffer fb, ByteBuffer outBuf, boolean depth)
Where "depth" specifies if the depth …
-
```
The renderer should provide a capability to read the depth buffer of a
FrameBuffer.
E.g.
readFrameBuffer(FrameBuffer fb, ByteBuffer outBuf, boolean depth)
Where "depth" specifies if the depth …
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Support for Mojave Framebuffer?
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### Tested versions
- Reproducible in master [bb6b06c81343073f10cbbd2af515cf0dac1e6549]
- Reproducible in 4.3dev3
### System information
Godot v4.3.dev (67d08f8f1) - Debian GNU/Linux trixie/…