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Add details and additional categories. The design guide acts as the foundation for how the game will be built.
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I've been using the rokoko studio live link plug-in on Unreal Engine 5.3.2. It's been working great honestly in editor. Using the play 'in packaged' build in editor works nicely too. Although I'm runn…
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Start with overview post containing links to each part:
Posts:
- Part 0: Game logic (no React).
- How to design game API? Class-based vs. functional/POJO, mutable vs. immutable
- Developmen…
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## Summary
As far as I have seen, RustPython is not yet suitable for "safe" embedding, meaning that executed Python code can block or hurt the caller code, because:
- execution can loop forever,…
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By the end of this Nick should
- [ ] Understand rust and rust concepts
- [ ] Understand design of the game
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**The issue of the existing system**
As the game only allows 5 items to exist in each stage of progress, a situation like the one in the picture below may occur. The progress reaches the maximum job…
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opponent AI may require:
- decision making (prefer cards based on player state)
- behavior types (aggressive/defensive)
- prioritize winning plays
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## Is your feature request related to a problem? Please describe.
The Lobby List that shows up before the game starts always returns to the top whenever it refreshes. While the constant refreshi…
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The design of the application is being changed. As is such, the Game class needs some restructuring.
athai updated
8 years ago
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- [x] Remove options button
- [x] Change "stats" to "history"
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- [x] Change size of player creation input box
- […