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Found using:
* Google VR SDK version: 1.70 or 1.100
* Unity version: 2017.2.0f3
* Phone manufacturer, model, and O/S version: Galaxy S7, Android, Nougot 7.0
* Viewer manufacturer & model: …
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This bug is on a pull of the source from 2nd Jan 2017.
I'm monitoring the touchpad with the onControllerEvent from GVREventListeners.ActivityEvents, in 4.0 I'd get a {0.0,0.0} reading to indicate n…
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check out
https://web.janusvr.com/sites/http/demos.janusvr.com/karan/poolhall2/Parallelogram.html
click the white ball after the room loads. you will see the balls move around but they dont rotate…
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`VRControls` has a `userHeight` property that places the camera a given height (usually) above the origin in "standing" mode when the `VRDisplay` doesn't provide a standing matrix.
`WebVRManager` …
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why does the mouse move over time to where i'm looking instead of instantly teleporting?
when i press tobiiClickHotkey and then try to quickly correct it with my mouse, my mouse movement cancels it…
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**Issue by [brianchirls](https://github.com/brianchirls)**
_Thursday Mar 17, 2016 at 15:05 GMT_
_Originally opened as https://github.com/MozVR/webvr-spec/issues/20_
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What should happen when you …
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CSS ISSUES → Post on https://github.com/Semantic-Org/Semantic-UI
USAGE QUESTIONS → Use these dedicated resources:
Docs - http://react.semantic-ui.com
Chat - https://gitter.im/Semant…
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_Edit_
Here are some additional updates:
- [x] Remove VRHelper from scene and just return the new helper when createDefaultVRExperience is called
- [x] Expose observables instead of callbacks (onEn…
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Suspected helper bugs:
- [x] Cannot see ray from controller
- [x] Not handling if webvrController.hand == ""
- [x] Teleporting backwards is crooked at certain rotations
- [x] Teleporting backwards…
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I followed all the steps of the `MIGRATION.md` guide from `4.1` to `5.0.0`. However running the storybook I'm getting this error:
```
Error: Can't resolve 'core-js/modules/es7.symbol.async-iterato…