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As we move closer to have a release-ready version for Galacticraft4, I am making this thread to put together all the minor issues which still need fixing.
(We don't want separate threads for each o…
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ForMy Test: exactScaleFactor will >1 when original picture < view ,then the bitmap size will be larger than original picture, there is waste too mush native memory. why ?
For example:
My picture i…
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Hi there, there is a way to forced LatLng to a polygon? I want to create a polygon passing the coordinates into it.
something like:
```
freehandshapes.create([
[0,0],[0,1],[1,0],[1,1],[0,0]
]…
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On Windows (tested in Notepad++) at 9pt bold glyphs are higher than regular ones.
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HDR ON:
![screen00023](https://user-images.githubusercontent.com/1476261/29006975-d62148e0-7b02-11e7-8556-dc84758c31f5.jpg)
HDR OFF:
![screen00024](https://user-images.githubusercontent.com/14762…
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### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
When using inpainting->only masked, instead of using the …
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I've experienced this first hand on Vierville and have seen many other players complain about this. Seems to have something to do with lag and/or players switching weapons while they're jumping out of…
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Webpack documentation can get a little text heavy at times. As discussed in several other threads (eg. #349), adding illustrations and screenshots would help add visual relief.
Starting with the co…
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Related to Issue #14 .
With our current sorbent panel, the sorbent is tightly packed in to maximize quantity and therefore absorption capacity. But this causes a lot of resistance for airflow, whic…
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Currently, when one is affected by a lock-blob, a slow-blob, or a mantis-slown effects, there is no hint about this at all.
The HUD should reflect those alterations of player's status.
This is also …
ghost updated
5 months ago