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### Is your feature request related to a problem? Please describe.
_No response_
### What you want
DOSBox Staging recently got some pretty cool new features. I still prefer DOSBox-X but can't deny …
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The following shader causes the compiler to crash with an access violation
```
// dxc /Tlib_6_6 rtpq.hlsl -enable-payload-qualifiers
[shader("raygeneration")]
void RayGen()
{
if(true) {}
}
…
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For the shader below, Slang errors out during compilation saying that the parameters need to be l-value when passed to the function:
```
shader.hlsl(27): error 30047: argument passed to parameter '0…
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```
I like the looks of this library, and it nicely solves some of the problems
inherent in using GL's shader API. Unfortunately, it can't solve some of the
problems we have in our current project,…
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I'm not talking about "bind everything", I'm talking about pointers for buffers and handles for images we had in OpenGL for past 10 years?
Same question: https://twitter.com/Icare3D/status/10602075…
ghost updated
2 years ago
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I'm trying to follow the getting started guide and running into issues. I'm on PopOS(Ubuntu based distro and I have a dedicated AMD graphics card. Any ideas why I'm running into this? Thanks!
I c…
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I use ogre2.3 , vs2019 to compile this project , it compiles well. but run error, do you know why?
![图片](https://github.com/przemir/Ogre_Sample_GpuParticles/assets/25865224/4bd4eae4-0c79-49f9-a2f8-d…
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Firstly, apologies for posting this issue here if this happens to be the wrong place to do it. I recently finished writing a lengthy semi-recursive fragment shader that takes quite a while to compile.…
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This commit has introduced corruption in multiple GLSL 150 fragment shaders that I have been generating with HLSLcc:
"Bit-cast temp registers - issues #8, #20 and #21"
https://github.com/James-Jones/H…
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```
The ESSL3 compiler needs to support array constructors. This includes parsing
constructors like float[3](); and also float[](); where the size of the array
is implicit.
```
Original issue repo…