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James-Jones
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HLSLCrossCompiler
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HLSLCrossCompiler: Fix NULL pointer dereference on dcl_uav_structured
#45
DarkStarSword
opened
6 years ago
0
Delete README
#44
646k
closed
8 years ago
0
Problems building on Linux: undefined reference to `max`
#43
haasn
opened
8 years ago
1
UDIV glsl output can be invalid
#42
TiemoJung
opened
8 years ago
0
Issues with vs 2015
#41
ghost
opened
8 years ago
0
OPCODE_STORE_UAV_TYPED Index type cast wrong
#40
TiemoJung
opened
8 years ago
0
Packet in/out variables are handled incorrectly
#39
TiemoJung
opened
8 years ago
0
Uninitialized memory on decode may be misinterpreted in later passes
#38
TiemoJung
opened
8 years ago
0
Generated GLSL Compute Shaders won't compile.
#37
pixelnerve
opened
8 years ago
0
cbuffer with array of structs
#36
pixelnerve
opened
8 years ago
0
StructuredBuffers/SSBO
#35
pixelnerve
closed
8 years ago
4
InterlockedMin at fixed memory address not translating correctly
#34
Zorro666
closed
8 years ago
1
Fix MOVC translation with swizzle
#33
MrShoor
opened
10 years ago
0
Crash translating hull shader outputs
#32
davidrogers-unity
opened
10 years ago
5
texelFetch(ld opcodes) assumes swizzles are always in xyzw order
#31
albertodemichelis
opened
10 years ago
0
Typesystemfixes
#30
strandborg
closed
10 years ago
0
Unity fixes
#29
strandborg
closed
10 years ago
1
dp2 result cast to ivec4 instead of vec4
#28
albertodemichelis
closed
10 years ago
0
constant buffer packed values addressed erroneously
#27
albertodemichelis
opened
10 years ago
0
INOT swizzle not matching
#26
albertodemichelis
closed
10 years ago
0
output variable declared multiple times when variables are packed in single register
#25
albertodemichelis
closed
10 years ago
2
ld instructions with srcResource swizzling getting compiled incorrectly
#24
lbavoil
closed
10 years ago
5
Add HLSLcc flag to let users disable bit-cast temp registers
#23
lbavoil
opened
10 years ago
5
Added a new flag HLSLCC_FLAG_COMBINE_TEXTURE_SAMPLERS which creates a ne...
#22
nosferalatu
closed
10 years ago
1
Another implicit cast issue
#21
nosferalatu
closed
10 years ago
1
Implicit cast from float to uint in GLSL
#20
nosferalatu
closed
10 years ago
6
Crash in FreeGLSLShader()
#19
nosferalatu
closed
10 years ago
2
Hull shader input: VtxOutputGeo0 not array when it should be.
#18
vk2gpu
opened
10 years ago
3
Triangle tessellation bug fix.
#17
vk2gpu
closed
10 years ago
0
Minor fixes
#16
vk2gpu
closed
10 years ago
0
HLSL exp2(x) and log2(x) compiled incorrectly to GLSL exp(x) and log(x)
#15
lbavoil
closed
10 years ago
1
ld_aoffimmi returns bad u,v,w indices
#14
bo3b
closed
10 years ago
1
Not support loop?
#13
nackdai
closed
10 years ago
4
Adding nixxes software feature requirements, like converting shaders without symbol information.
#12
jpostma
closed
10 years ago
0
group shared data always assumed to be single floats
#11
strandborg
closed
10 years ago
1
Missing Opcode - minor issue
#10
bo3b
closed
10 years ago
0
Declaring constant buffers out of order
#9
Tisten
closed
10 years ago
0
Analyze of a cross compile
#8
Tisten
closed
3 years ago
2
Another thing to fix
#7
Tisten
closed
10 years ago
0
Simplistic shader failing
#6
Tisten
closed
10 years ago
1
Problems with SINCOS
#5
Tisten
closed
10 years ago
1
Assertion failing during convert
#4
braddabug
closed
10 years ago
4
Linux
#3
dliw
closed
11 years ago
2
Fixed memory corruption
#2
Corillian
closed
11 years ago
0
TODO list?
#1
oscarbg
closed
11 years ago
3