-
### Original issue opened by:
@njannink
___
With the upcomming release of Apple VisionOs what will be the vision of MRTK for supporting this and the Apple Vision Pro.
Would love some insights to …
-
Original article: https://localjoost.github.io/MRTK2-to-MRTK3-migrating-Extension-Services-to-the-Reality-Collective-Service-Framework/
-
Great stuff you have here, looks solid to get certain parts of my project working.
I am looking to build a completely Azure-based networking solution for a Unity based Mixed Reality game. I am a l…
-
**Description**
We've been experiencing issues in our app where occasionally the ASA setup flow would never return from SpatialAnchorManager.CreateSessionAsync(). We made an editable copy of the ASA …
-
# Proposal: New ClockTimePicker Control
## Summary
Date and time pickers have some gaps in functionality illustrated as below:
* DatePicker : Used to set a date by inputting individual compo…
-
Hi all,
I'm randomly getting the following Access Violation Error when trying to grab the next frame from the Depth Long Throw sensor:
`Exception thrown at 0x00007FFDF771C480 (ResearchModeAPI.dll)…
-
Hey, yet another question:) Thanks for being so active on your issues!
Is there a way to send messages from the server to the client? I see that e.g. when remotely creating scenes in Unity from the…
-
Hi
I add "sensor_msgs/PointCloud2" message successful in the original [ROS#](https://github.com/siemens/ros-sharp). But the generated message is not compatible with your fork. It shows compile err…
-
If you use any of the native clients or native servers, and close the app using Alt-F4, or just clicking the close button, the other peer doesn't end the session and gets stuck in a zombie state.
-
I suspect the shader but don't know the source of the problem well enough.
Have spent hours going through settings and such with no success.
If shadows do work, please show a single simple examp…