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i think it would be **REALLY** useful to activate plugins as a config source, specifically:
`--json python://package.module:callable()`
...would use `import package.module; return package.module.cal…
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This should be defaulted to .txt and have the capability to be changed. Changes should be stored in config.ini and pulled from this file. When the config.ini file is built the default should be stored…
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# My Environment
- **Operating System**: Windows 11
- **Python Version**: 3.12.5
- **Browser**: Edge, with official driver installed
# Description
I was running the `main.py` and the requests c…
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Although we can fill `pretrained_model` using other than wav2vec2 variants, and the training process success, the demo using fine-tuned model causes nan in the logits. I have experienced this in the p…
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It has happened to me several times that the changes I made to my code were not visible after deployment to the SpaceServer.
The first time this happened to me, after hours of unsuccessful searching …
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Hi,
Sorry for asking on this forum, I know its AutoHotInterception related, but maybe its possible to make it in Capsicain only???
Setup: 2 BT devices: K380 logitech keyboard, 2nd is numpad from…
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The game only displays keyboard controls in prompts such as in game actions and menu ui. I tried both Xbox 360 and PS2 menu controls options in the partymod config and in the ini config.
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### Describe the solution you'd like
Will add more as more is discussed. Notes:
* Probably want to use same env vars as CLI
* User has to opt-in to use, e.g. `NewClientOptionsFromEnvironment()`…
cretz updated
1 month ago
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Currently all modifiable configurations are saved in plain config.ini file. Certain fields such as CardName, GroupName and NameColor are not configurable in-game.
This new feature should allow in-…
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Initially worked fine (first launch), then started crashing at launch. I removed local_config.ini and it started to crash when disabling vsync in the main menu (before loading save). Disabled vsync in…