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Currently classes such as AssetsManager and AssetsFileInstance are not thread safe.
The most interesting methods are `LoadAssetsFile`, `GetBaseField` and `GetExtAsset`.
Due to non-thread-safe cach…
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Currently, we have a rotating globe animation on the geodistributed.systems homepage, that links to code hosted in [Observable](https://api.observablehq.com/@kngjoel/untitled.js?v=3). We want to make …
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### Bug report
**Issue details**
As part of https://github.com/ArduPilot/ardupilot/pull/11516 I have been investigating the HW filtering we do for the different sensors that we support. For fast…
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## Description
This is with a .glb as output by [gltfpack](https://meshoptimizer.org/gltf/), which uses a few extensions:
```
melis@blackbox 12:56:~/c/StereoKit-develop$ ~/concepts/glbdump/glbd…
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There is a probable bug which occurs when compress(VectorOperation::add) is called multiple times on a parallel vector with CUDA_AWARE_MPI=ON, and each time new contributions are added to the locally …
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Hello! I'm trying to render a FBX file on Android but am running into an error. It renders an OBJ file fine on Android and the OBJ and FBX fine on iOS. I think the issue is related to #85 and #93 . Sa…
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**Describe the bug**
I've been looking into some visual, artifacting I've been seeing with texture weights, and I believe I have spotted both a problem, and the source of that problem.
As per our …
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I notice that there's noticable banding/terracing in the terrains when heightmaps are used but the procedural generation results in a smoother mesh. Could this support .exr perhaps to allow a better r…
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We are very curious what you use ROS# for!
**Let us use this issue to present our projects, whether finished, ongoing, or first idea.**
I start! Here is our first public project:
![teleoperat…
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Currently there is no sense of order in the list. Would love to see if listed by category :+1: