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Minetest 0.4.16, player:set_physics_override({speed = 5}), full view range, wireframe... I've been looking for a tunnel (between -10 and -2300) for about 30mins with no luck, even teleporting where th…
ghost updated
6 years ago
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New movement code was added to fix damage-avoiding bugs, but this changed sneak behaviour, so we then added non-identical simulations of sneak jump and sneak ladder to it, and later added an option fo…
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This is a feature request.
I suggest to add a new paramtype2 (NOT a drawtype!) in which the param2 determines which of the 6 sides of a node are rendered, and which aren't. There are 64 possible comb…
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The compass mods fail when changing the wielded item. Every time a wielded item is changed, implies the corresponding animation, but to some items like compasses that only require a texture change thi…
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## Problem
Entities can theoretically become very very fast. The easiest way to reach absurd speeds is by falling. Your speed rises exponentionally, and it's basically limitless.
This is a probl…
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## Problem
The FormSpec `hypertext` tag has plenty of formatting tags, but it is missing a few essential things that have no real equivalent, namely lists, tables, tooltips. This also has some mis…
v-rob updated
2 years ago
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Unfortunately, the current promotional YouTube Video (https://www.youtube.com/watch?v=6kmeQj6iW5k) is so horribly out of date (it was actually made before mesecons were first published) that people wi…
Jeija updated
7 years ago
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I noticed that the pathfinder doesn't work if the player stands on a snow block like the one I am pointing on the screenshot.
If I stand on the dirt_with_snow block in front the pathfinder works
Tha…
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Hey - this is a neat mod! With the low durability of the earlier tools, I've found this mod essential so I don't keep going through loads of picks - and thus loads of resources. However, if I place a …
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### Problem
Currently ABM's are timeboxed to run for 0.2s, and if they overextend that they are abandoned. Due to the fact the ABMs are shuffled before they run, game devs have no say over which AB…