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```
Hi,
This is an amazing framework thanks!
I'm trying to move an .obj Object with the accelerometer throu the world. But
if the Object turns 180° around the Y axis for example, the movement aroun…
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When you hold forward/back and let go, the character and camera keeps moving for a bit.
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This function will take in a char representing a move, a starting location, and will output an ending location.
The char input will be one of the following: w (up), a (left), s (down), d (right), …
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Have them at least move towards the center
Can we incorporate pathfinding?
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![images](https://user-images.githubusercontent.com/19001437/52691111-68cbe880-2f25-11e9-8d5a-f793341bf824.jpg)
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### Before creating
- [X] This is NOT a gameplay feature from Civ VI, BNW, or outside - see Roadmap
- [X] This is NOT a gameplay feature from Vanilla Civ V or from G&K - If so, it should be a comment…
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Holding Super+R / Super+Shift+R allows resizing a window, with an arrow indicating in which direction a window can be resized. Resizing is done with the arrow keys or vim movement keys (h/j/k/l). Howe…
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Currently, all camera movement is fixed to the map, would I be able to have them all be relative to the character? it doesn't have to follow the character, but move the point of focus to the current t…
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Player side gameplay programming.
- Movement bindings
- Action bindings
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https://docs.godotengine.org/en/stable/tutorials/2d/2d_movement.html
On that entire tutorial there isn't a single line that actually talks about the actual movement methods or how to make stuff mov…