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In JavaScript, if an image is too large, we can use mouse movements to pan and zoom the image. However, this is not possible in charming.
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Integrating the AssetTransferMonitorAgent with the AssetMovement, send the movement in sendActorInformation(), check the movements in checkTransferMessages()
@Yayotron please, assign this to me!
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Leg movements aren't smooth, but seem to happen in small steps that are noticeable. The effect was worse when I had some debug traces enabled.
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The evolve menu, the armoury menu and the beacon menu will take over input from the mouse and the direction keys. The armoury menu is not that deadly, as it only works at a few places. Accidentally pr…
ghost updated
1 month ago
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A way to jump to a currently visible control structure like if, while, return, def, try, .....
Or to hint only lines with a control structure (less hints)
And where there are multiple consecutive …
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Functions for the movements of:
- Lists
- Cards
NOTE: Be sure to remove the object from its original container and add it to the new one.
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When entering a gui, the mouse isn't reset, and appears based on the previous (in-game) movements. This is probably just one line of code, but I don't know where so I'm opening this.
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### arceagerparser
- [x] movements {parser}
- [x] movements selections {oracle}
> implemented in arceagerparser.py test that cheks if arcs generated are the same of the one given by the dataset
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A replay function to replay recorded handwriting movements with different speeds in the spatial view would be nice.
In addition: a moving indicator synchronized with the replay function in the Timeli…
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Create new module to analyze movements in accounts.
Example: if the account balance drops over 100€, throw an alert.
Alerts can be email for now.