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Make naming consistent.
Game — is a planning poker game. Game contains of game sessions. Each session belongs to a topic (issue/task).
### Game session phases
- `discussion`
- `estimation`
- …
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https://github.com/sherwin97/ML-Project----Predicting-solubility-/blob/5f50a0998def4d6dfa5ad4b0201555ede0841335/linear_model.py#L10
i would call this script "train.py" since you're training the mod…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Description
When dragging and dropping identical building blocks onto the canvas, the widgets are named with "…
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Never too early for a naming bikeshed! (This need not be resolved until going for stage 3, of course.)
I've always called this `uncurryThis`, which I think is a more precise description of what it …
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Add some more custom syntax to the codeblock to allow for codeblock naming.
By writing
````
```rust,name="Shell code"
```
````
If this seems like too much of a change, then we could instead …
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Our collection's current name is `cm` (with namespace of `ocmplus`).
This _probably_ is not the most intuitive name.
Follow up with PMs on ideas for collection naming.
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I highly recommend not calling them UUID's, but instead consider UID or UniqueID or similar. The "Universally" (or "Globally" for GUID) has a special meaning. [UUID](https://en.wikipedia.org/wiki/Univ…
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We're getting closer to needing a more official name. There's currently ~3 frontrunners.
- 🎉 = ``
- ❤️ = ``
- 🚀 = ``
Please cast your vote via reaction emoji. This is now open for debate if…
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We currently have multiple models of the same building (Pritoni) and expect to have more in the future (e.g., LBNL Building 59 and 33). We ideally need a clear way to differentiate between these model…
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Currently we are required to use annotations with a prefix `Register`, for example `@RegisterClass`, `@RegisterFunction`, etc. It looks like naming it with a prefix `Godot`, for example `@GodotClass`,…