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### Description
This bug is about Custom Messages.
When trying to send a byte[] Using SendNamedMessage you get a "Write past end of buffer error"
### Reproduce Steps
1. Write a script that s…
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Hi All,
Australia turned off their 3G network on the 4th of November, since then all graphene phones running on m2m or iot cards cannot resolve a connection even though they have 4 and 5G capabili…
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### Description
I have a player object as well as some multiple network object, that rely on having multiple nested network transforms. A network object can look like this:
- NetworkObject
-…
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At the moment finding good mods, plugins, or other mod content is limited to moddb and the Steam forums. It would be great to have an in game plugin downloader to make community content a lot more vis…
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### Description
In recent versions of NGO, `NetworkVariable` and `NetworkVariable` were introduced. This seemingly worked at one point but recently I've been experiencing issues with it no longer s…
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### What happens?
Didn't wanna group them as one but also didn't want to have seperate issues.
This is probably the last time I gonna report any issues for awhile though.
Super Pocket Tennis - Afte…
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[Error : Unity Log] OverflowException: Writing past the end of the buffer
Stack trace:
Unity.Netcode.NamedMessage.Serialize (Unity.Netcode.FastBufferWriter writer, System.Int32 targetVersion) (at :…
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### What happens?
I tried to play online with my friend and we did connect successfully and joined the same room but we don't see each other and we appear to be hosting separately also my frien…
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### Description
From discord's collaborator channel:
Future potential issue:
"1.4 in [vanilla] MP is a lagfest"
"I'm certain that with the addition of modded stuff its gonna be even more laggy.…
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The moment I enable CFNC in the test world Chill4 at the base, I get this:
```
InvalidOperationException: Queue empty.
at System.Collections.Generic.Queue`1[T].Dequeue () [0x00016] in :0
at…