-
```
What steps will reproduce the problem?
1.starting the game
2.
3.
What is the expected output? What do you see instead?
the screen stays black once you start the game
What version of the product…
-
```
What steps will reproduce the problem?
1.starting the game
2.
3.
What is the expected output? What do you see instead?
the screen stays black once you start the game
What version of the product…
-
```
What steps will reproduce the problem?
1.starting the game
2.
3.
What is the expected output? What do you see instead?
the screen stays black once you start the game
What version of the product…
-
```
What steps will reproduce the problem?
1.starting the game
2.
3.
What is the expected output? What do you see instead?
the screen stays black once you start the game
What version of the product…
-
### Answers checklist.
- [X] I have read the documentation [ESP-IDF Programming Guide](https://docs.espressif.com/projects/esp-idf/en/latest/) and the issue is not addressed there.
- [X] I have up…
-
```
Hi, not sure if this is the correct way to do this, but I'm just submitting the
configuration for my controller adaptor. It would be great if this could be
added to the default inputautoconfig!
…
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On latest git, with Glide64 Retroarch crashes when I try to enter fullscreen. (not game specific)
```
RetroArch [WARN] :: init_controllers :: Input device ID 517 is unknown to this libretro implement…
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**Describe the bug**
A clear and concise description of what the bug is.
**To Reproduce**
Steps to reproduce the behavior:
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. See er…
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Could the Controller Topology Project please also map mouse (X pointer) control + buttons from some of the now commonly available modern lightgun game controllers mapped to buttons on classic "light g…
Hedda updated
11 months ago
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Just to reemphasize the bounty goal for this project:
- Dynamic recompilation can add support for a Playstation core.
- Full speed dynarec on the Wii U using the PCSX-R/PSX core or really; this ca…