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![image](https://github.com/wall-nerds/wallening/assets/41715314/b2752182-50e5-4b54-851d-e3dfc253c366)
Priority 8/10, these show up immediately in game on shuttles and arrivals.
Firelocks need a t…
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Ideally to be used in tandem with HeadFrameDelay to force the head to settle in a certain direction. Especially useful for any custom attacks that require you to let go of fire keys to shoot.
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I'd like to see the sprites added here from the latest 2 Pokemon games to release. Thanks in advance.
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encountering a problem i can't drag the sprite when the window is resized
some code snippet:
```py
def on_mouse_motion(self, x, y, dx, dy):
self.computer_is_hovered = (
…
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Sprites forming the digits of the countdown timer aren't cleared properly after pressing start when it shows 10.
Shown here: https://mametesters.org/view.php?id=401
I tried simplifying how the spr…
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#### Brief description of the bug
The ear options cause no ears to manifest.
#### What you expected to happen
Ears to appear on the sprite
#### What actually happened
No ears happen…
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In copernicus.js, the remote asset URLs are broken. Change them to reference local assets in an assets folder.
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A layer containing groups of tiles (eg. a large tree made of multiple sub-tiles). Each group can be selected/moved/deleted individually.
**Think of it as a Tile layer, that remembers your group of…
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We should create an animated main character sprite.
The code should use an AnimatedSprite to show walk cycles for this character, as well as rotation.
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It would be very useful to have a function to draw sprites beeing able to change colors on them.
For example for beeing able to have differente enemy sprites that only differ on color, so we only nee…
ghost updated
2 years ago