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Hello there,
I was wondering if there is somewhere anything like the XNAs Spritebatch matrix and if not if there are any future plans to add it?
XNA Reference: https://msdn.microsoft.com/en-us/l…
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Does anyone use the PIXI.Sprite's children functionality?
What are cases when you need it instead of just 2 sprites in a container?
If we remove this for v3 then we can optimize various sprite funct…
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https://gitlab.com/MarcStan/MonoGame.Framework.WpfInterop/
I want to embed this UI in the Wpf application. But failed, he would not move or respond.
including the mouse, is fixed to the upper le…
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#### Issue details
Actor is scene node. Node should be like a folder in OS. Folder can contain other folders and be contained by a parent folder. In libgdx Actor is like a file in OS. File can be pla…
xahon updated
5 years ago
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DrawableGameComponent has DrawOrder, which let's you define the order inwhich the derived classes will be draw by the specified spritebatch.
How would i make the UserInterface.Active be rendered la…
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On account of it being slow, causing crashes when used in threads, etc. #201 Places it is used:
- [ ] Dwarf runner
- [ ] Minimap
- [ ] World generator
- [ ] Drawer2D
- [ ] Compositeanimation
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**[Original report](https://bitbucket.org/rude/love/issue/1426) by . (Bitbucket: [dragonfan](https://bitbucket.org/dragonfan), GitHub: [dragonfan](https://github.com/dragonfan)).**
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Hi guys,
I have created a simple project that shows this bug.
Please, clone it:
git clone https://github.com/serhii-k/test.git
It contains the ttf-file that contains only one character 'm', for the…
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I just started to exlore ktx, and stuck on Ashley module. When I add Entity to an Engine "traditional way" everything works fine:
```kotlin
val entity = Entity()
val dc = DrawableCo…