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Dying from water damage (while in water) should give you a "drowning" animation. Maybe in first person for the first few seconds. Would be awfully nice in combination with #150
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**Description and reproduction of the issue**
Since the update to v18 I got a error from the `eqeqeq` rule. I am not sure if thats a problem of the rule or of the rule or the template parse…
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I understand the issue is already stated and that it's being worked on. In the mean time, while it's being fixed, what are the known weapons that do not clear themselves? I've tried a variety of the …
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Hey guys, I love the new update, but to be honest, I think a few things are highly overpowered and sorta breaks the game experience.
- We all know in 1.13 its going to be much easier to see under t…
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I am using PRISM framework. I have a carousel view with content template having some labels and controls (no images). The item source is bind with a view model property. However I am facing issues wit…
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### Describe the issue
After converting the swin_transformer model under the pytorch framework into an onnx model and enabling dynamic input, the following error occurs:
onnxruntime.capi.onnxrunti…
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My theme is agonster by default when I installed oh-my-fish. When I change it using `omf theme bobthefish` (or any other theme). The theme doesn't change.
But if I do `omf theme`, now `bobthefish` is…
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클래스를 상속하면 코드 재사용이 쉬워진다는 장점이 있지만, 반대로 치명적인 단점도 존재합니다.
그 중 하나가 바로 부모의 구현에 자식 클래스가 종속되어 의도치 않는 버그를 발생시킨다는 것입니다.
다음 코드를 보면 부모 클래스인 bird를 자식 클래스인 팽귄이 상속하지만 행동적인 측면에서 호환이 되지 않아서(행동호환이 되지 않아서)
만약 어떤 코드…
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Report from @KuehnhammerTobias:
Bots in all games have two main problems (actually there are more, but two issues are really obvious):
* Their jump abilities are really low-skilled.
* Swimming …