-
```
What steps will reproduce the problem?
1. Create a material with a Seperate Diffuse, Normal and Specular Map
2. Set the properties accordingly
3. Run
It seems that whatever I try, the Specular ma…
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There's a chance that this is an issue with either festivizers or Dragon Slayer war paint, but the scope of my festivized Dragon Slayer sniper has the war paint texture overlaid onto it.
![image](h…
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Custom layer on dark_oak_door set to translucent
https://cdn.discordapp.com/attachments/564322408065138710/564967131955986435/unknown.png
No custom layer
https://cdn.discordapp.com/attachments/56…
-
```
What steps will reproduce the problem?
1. Try to load a .blend model with 2 UVMaps (texture coordinate sets)
What is the expected output? What do you see instead?
I expect both TexCoord and TexCo…
-
```
What steps will reproduce the problem?
1. Try to load a .blend model with 2 UVMaps (texture coordinate sets)
What is the expected output? What do you see instead?
I expect both TexCoord and TexCo…
-
There is currently a rather outdated block of code for the GLView widget which defines behavior for dragging files to the viewport.
Methods are:
[GLView::dragEnterEvent](https://github.com/niftools/…
-
**Describe the problem**
I can't find where the following CUDA/GPU information message is generated/flushed to print in order to suppress it.
Tried something simple like `tomopy.recon();` but the f…
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For some reason the program will not map the background texture provided in any of the projects. I have checked to make sure it is not having trouble finding the actual picture and that does not seem …
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In order to develop a workflow that provides soil initial conditions to the models (analogous to the met workflow in operation, and the veg workflow in development), we need to first agree on a standa…
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```
I have successfully compiled it on Ubuntu14.04(64bits) with Cuda6.5.
When I run "script_face_exp.m", I got the following errors:
-----------------------------------------------------------------…