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I just downloaded Qt and plan on playing around with the code, so I may be able to solve this myself. However, it is such a common feature that I am wondering why it isn't currently implemented? By au…
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Is there any reason the editor is not open source like the engine?
Please, consider open sourcing the editor too.
Thanks.
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(LINK REMOVED)tilemap.new_tilemap(size, position, tileset, name, id...)
tilemap.add_layer(id, name)
tilemap.add_collision_layer(layer_name)
tilemap.remove(id)
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It'd be awesome to utilize the aerial imagery used in iD to add another layer. No more login required to view real images :tada:
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Have you considered making Tiled able to use URLs in addition to local files for image resources like tilesets and image layers?
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Im 'corneum suggested to add keyboard typing support for font mapres (https://github.com/chillerbot/chillerbot-ux/issues/12)
I quickly hacked it together and its somewhat working in my custom clien…
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Tiled source code is written in an clear manner however often newcomers face difficulty to visualize the project arrangement/structure properly. I think a clear sense of source code could be presented…
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### Tested versions
4.3 stable, 4.4 dev3
### System information
Godot v4.4.dev3 - Windows 10.0.19045 - Multi-window, 1 monitor - OpenGL 3 (Compatibility) - Radeon RX 560 Series (Advanced Micro Devi…
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Hello,
First thanks a lot for this great project, it looks awesome. I just tried it, but I have a small issue with the fact that the dark tiles are quite hard to see, especially when my luminosity …
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When playerhouses are updated via 'update level' all putnpcs (furniture) disappears.