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NCMBを利用してPush通知を実装しようと思っているのですが、以下のようなログを吐きつつアプリが落ちてしまいます。
■落ちる直前のログ
D/Unity ( 7295): Created framebuffer: resolution[1080x1920], rgba[8/8/8/8], depth+stencil[24/8], samples[0]
E/AndroidRuntim…
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Up until recently, we were using Unity version 2018.2.1 and it worked well with this plugin (version 1.0.4).
We were forced to update our Unity version, and are now using 2018.3.9, and the Google si…
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on Unity 2020.2.4 on Android, when an exception appears at the bottom of the screen, the Unity input stops working until you close the error.
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Hello everyone, I'm using the mapbox sdk in unity and I have a problem. I understand that in the case of Android, the DeviceLocationProviderAndroidNative is used to access the gps, but since I try to …
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## 재현 환경
- Editor : Unity 2021.3.19f1
- Build : 갤럭시 S20 (Android)
## 재현 과정
- 에디터에서 실행하여 플레이어 이동속도 확인
- 빌드한 게임에서 실행하여 플레이어 이동속도 확인
## 오류 내용
- 두 환경에서의 플레이어 이동속도가 상이함
- 빌드한 게임에서의 이동속도가 느림
…
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### Submission Rules
- [x] I have read the README.md and understand the submission rules
### No Unity or Java Games
- [X] This game is NOT made in Unity and does not contain a libunity.so
- [X] Thi…
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GLFW does not have an Android implementation. This makes it so some cores, such as Dolphin, can not run with HW acceleration.
I'm not quite sure how implementation would begin with getting a HW acc…
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Build and run this project in UWP(il2cpp) platform.
Appear error message but not appear M5Stack cube.
Message says:
> IL2CPP encountered a managed type which it cannot convert ahead-of-time. …
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Hi, I tried the example and it works very well with Android Studio and XCode. I've tried to create an Xamarin.Android project to use Unity in Xamarin. I created the unityLibrary-release.aar from the e…
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### MAX Plugin Version
11.11.3
### Unity Version
2021.3.16
### Device/Platform Info
Android
### Current Behavior
External Dependency Manager Android Resolver cannot resolve if Facebook integrat…