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Hello!
Here is what I have.
Test file (_Test_DevicesTask_create.c_):
```
#include
#include "Mock_queue.h"
#include
void setUp(void)
{
;
}
void tearDown(void)
{
;
}
/**…
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Hi,
first: great asset, evaluating it right now for out next project.
A question: currently we are using ScriptableObjects to store game data, this allows us to store for example types like Unit…
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I am now using Unity with just the reg fix and the folder creation, and works just fine.
I haven't performed benchmarks yet, but I will soon.
I already have a winetricks script done, I just don't kn…
jurf updated
10 years ago
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Hello,
First, thanks for your awesome work. I think I discovered an issue when you're trying to show something from a second monitor plugged to another graphic card it shows a white screen. The poin…
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I got this error after using your plugin
error: /Users/User/Library/Developer/Xcode/DerivedData/Unity-iPhone-gvttajoivpvyzcdcgyqgrpcvstmn/Build/Products/ReleaseForRunning-iphoneos/Unity-iPhone-Sticke…
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So far I've only tested out Unity app on my Mac, but the training proper needs to be done on a GPU instance, so we need to figure out how to make it work. This might also mean that we'll need to figur…
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> That's interesting, I wonder if you could separate the two and have certain UI elements sent to a different display, like keep an active map up on it or put the stat monitor there. Would be kind of …
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On first running the UnityWidget, the Unity Game's sound plays, but a blank screen is pulled up, on iOS only. This screen is the same color as my main app's loading screen.
If I hot restart the ap…
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Hi,
I have unity 2023.2.9f1 and when I install WebGLThreading Patcher my WebGL build fails with the following error:
IL2CPP error for method 'System.Void System.Threading._GenericWrapper::.ctor(Sy…
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I have seen that, by default, all instances of the obstacle tower environment I start run in the primary GPU (in my case GPU:0). Is it possible to specify in which GPU I want each instance to run so I…