-
```
What steps will reproduce the problem?
1. Create a text file containing aÿþa
2. Convert it to AINSII/UTF8/UTF8-NOBOM/UTF16/.....
3. Check the hash returned and compare with a Checksum application.…
-
```
What steps will reproduce the problem?
1. Create a text file containing aÿþa
2. Convert it to AINSII/UTF8/UTF8-NOBOM/UTF16/.....
3. Check the hash returned and compare with a Checksum application.…
-
```
What steps will reproduce the problem?
1. Create a text file containing aÿþa
2. Convert it to AINSII/UTF8/UTF8-NOBOM/UTF16/.....
3. Check the hash returned and compare with a Checksum application.…
-
```
What steps will reproduce the problem?
1. Create a text file containing aÿþa
2. Convert it to AINSII/UTF8/UTF8-NOBOM/UTF16/.....
3. Check the hash returned and compare with a Checksum application.…
-
```
What steps will reproduce the problem?
1. Create a text file containing aÿþa
2. Convert it to AINSII/UTF8/UTF8-NOBOM/UTF16/.....
3. Check the hash returned and compare with a Checksum application.…
-
```
What steps will reproduce the problem?
1. Create a text file containing aÿþa
2. Convert it to AINSII/UTF8/UTF8-NOBOM/UTF16/.....
3. Check the hash returned and compare with a Checksum application.…
-
```
What steps will reproduce the problem?
1. Create a text file containing aÿþa
2. Convert it to AINSII/UTF8/UTF8-NOBOM/UTF16/.....
3. Check the hash returned and compare with a Checksum application.…
-
```
Tried the conversion of a newer OmegaWiki dump.
1. There are UTF16-multibyte characters which cannot be handled by the XML components
we use. Remove them for now.
2. There are additional part of…
-
### Godot version
3.3, master (7368004)
### System information
Windows 10
### Issue description
While working on https://github.com/godotengine/godot/pull/52189 I've run into several is…
-
I'm working on a module `hs.text` which I hope will address most of the ideas and concerns described in #1452 and others... the idea is that the userdata objects for the module will contain the text a…