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Some vehicle require a roof mod to stop floating lightbars, so my suggestion would be add a way to config the vehicle mod within the script
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### Checklist
- [X] I've read the [contribution guidelines](https://github.com/autowarefoundation/autoware/blob/main/CONTRIBUTING.md).
- [X] I've searched other issues and no duplicate issues were…
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AFTER GETTING THE CAR BACK THEN LEAVE THE CAR THE CAR REMAINS LOCKED
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I found a little vehicle bug. when u have a quest where u need to kill a creature.
when u kill the creature while u are in a vehicle it dont counts for your quest. ( deathknight quest)
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I would like remove the need for having rigs for vehicles to spin their wheels. Having a rig complicates using the model in some applications. (ie in some use cases such as instancing it is not allowe…
kfarr updated
8 months ago
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**Use case**
At least here in Czech Republic it's common to have 2 signs describing weight limit for different types of vehicles.
**Proposed Solution**
Add option to add more than one weight limi…
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Hello
1. When I select bus 1 in the kernel control center, there is [no vehicle information in the vehicle properties panel](url).
2. How to start rviz?
Thank you.
https://github.com/DengSC0504…
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gamecrash when Arma3 vehicles colide with Arma2 vehicles
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I have a use case where I react on `ChargingStartEvent`s using a simple event handler, and it is critical that timing is right. In particular, I collect various events in time step `T` and then proces…