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Hi,
the value of PSO velocity clamping constant (Vmax) should be proportional to the search space range. However, it is set to a constant value (6). This brings a lot of trouble for inexperienced us…
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@IanCullings , @ninablahut , @cjmsmith , @Simarkohli24 go ahead and post the links to all the cool papers you found on this thread. If possible, include a ***short 1-2 sentence summary*** of what you …
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There is a bug in computing friction velocity, using Secant method. The following two lines, which apply the same algorithm, do not match:
https://github.com/climate-machine/SCAMPy/blob/master/surf…
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Can I use Bungeecord?
If you would like us to support Japanese, we will come to you.
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```
sensor_msgs::msg::Imu imu(const NComRxC *nrx, std_msgs::msg::Header head) {
....
....
....
// Rotate angular rate data before copying into message ----------------------
veh_w = tf…
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Hello, may I ask why the angle range in the code is [-0.2, 0.2]? And how is the angular velocity calculated?
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azkaban.webapp.servlet.PageRenderException: java.lang.RuntimeException: Velocity could not be initialized!
at azkaban.webapp.servlet.Page.render(Page.java:64)
at azkaban.webapp.servl…
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When sending the collision event, send the normal, world position of the collision and the velocity of the collision. You can detect if a player had fallen too far with the velocity.
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Retro reflective strips are 100ft apart and we need to change the time stamps to speed and in between the reading the value need to depreciate