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Hello,
Thank you very much for your great work! It really impressed us and we want to try your code on our own large scale outdoor point cloud data. Here I have some questions:
1. In which folder sh…
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I'm probably doing something wrong.
Here's my activity registration:
```
package activities
import "go.uber.org/cadence/activity"
func init() {
activity.RegisterWithOptions(RunPartProcess…
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With default New scene, on cube, etc.
No error in console.
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L used some stl file to test.But some stl file get errors,when l changed g_size to 128,it worked.what is the problem with that.
milo@miloub:/mnt/windows/tmp/tmp$ /home/milo/src/voxelizer/build/bin/…
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This code: https://github.com/shadowmage45/KSPWheel/blob/a31c7a067d9fe60b5fcdadc4f209ba8425db4556/VSProject/KSPWheel/PartModules/KSPWheelAdjustableGear.cs#L377-L387
Does not ever seem to fire, even…
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Note: copy of text from thread post
It looks like your new models for the Mainsail, Skipper, Rhino, and I believe the Poodle and Terrier as well all cause voxelization errors with FAR. All of the re…
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Happens in the editor, resulting in the following stack trace:
> NullReferenceException: Object reference not set to an instance of an object
at KSPWheel.KSPWheelAdjustableGear.onStateChanged (K…
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Not sure if this applies to all KSPWheel stuff, but with the Kerbal Foundries adjustable landing gear, they don't appear to revoxelize after animating either in the editor:
![kerbal space program 201…
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It shouldn't be trying to voxelize every time these animations update
Assign this to me, I will do it and create a PR
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After tweaking up the scale of an engine on an aircraft, saving the craft, and reloading, the voxelization debug shows the engine as approximately twice as big as it should be. This does appear to aff…