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Able to attack Guards/NPCs/Animals on housing layer (Ascension) - should not be targetable.
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Hi Gavin,
I have a dataset with control and treatment animals (`C_*` and `T_*`, respectively). Plotting the partial effect of `s(doy, animal_year, by = group, bs = 'fs')` returns the random smooths…
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The current version opens and closes the data file zillions of times (each time when looking for a tag). This is taking most of the time reading the data and scales really badly with additional boxes/…
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Food that can be used to lure mobs away. It would only work on some types of mobs.
You would throw the item on the ground and nearby monsters would focus it and eat it in a matter of seconds, leaving…
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Peak response d-prime yields opposite results expected in the ACx. I think this is mostly due to there being a difference in baseline corrected peak response between WT and KO animals. This could driv…
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Seems like animals are a bit stupid. If animals are attraced by something you hold in your hand, the mobs fail to find a way around obstacles. They try to walk the direct way. If a wall is in the way,…
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What steps will reproduce the problem?
1. Select I006_A0001_D001
2. Show EEG
3. Click on Select Channels
What is the expected output? What do you see instead?
Expect list of channels, but see a l…
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When downloading animal metadata with get_animals(), you get a duplicated tag_serial_number for tags with two sensors and therefore two unique values for acoustic_tag_id. The output of get_animals sho…
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Dwarf Vet - Does something similar to Dwarf Therapist only it will sort your
animals by type of animal (horse, dog, puppy etc.) Lets you see Gender (M/F),
and if it is currently a Pet (Y/N), ava…
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A lot of mods(more added today and since then there is an issue so probably related to 1 of them but error itself comes specifically from the research tree mod so posting it here)
When at the defau…