-
```
When unzipping large archives, the footprint of -[ZipArchive
UnzipFileTo:overwrite:] can become very large, because there are autoreleased
objects created for each individual file during the unz…
-
```
When unzipping large archives, the footprint of -[ZipArchive
UnzipFileTo:overwrite:] can become very large, because there are autoreleased
objects created for each individual file during the unz…
-
I was thinking, if we can run the mesh-orange image in emulated `armhf` we'd be able to do these in Travis CI and put them the assets in release artifacts only, rather than committing them to git afte…
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Please remove the release-archives from the git-repo. The source repo is meant for keeping the *source*, not release-archives or other build-artifacts. As of now each APK adds approx. 19MB of data to …
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Hello,
To improve the security of distribution please publish sha256 sum of the published archives.
Many thanks.
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Instead of requiring the data from the archives to be post-processed every time you wish to include them in the plot, this could be done beforehand (would speed up the post-processing).
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On one hand there is the Readme.md providing information for cloning and building the suite manually.
On the other hand there are binaries packed in archives for different platforms provided on the '…
-
```
When unzipping large archives, the footprint of -[ZipArchive
UnzipFileTo:overwrite:] can become very large, because there are autoreleased
objects created for each individual file during the unz…
-
```
Can you add the SHK archive for Apple II / IIgs files?
thanks
```
Original issue reported on code.google.com by `webmas...@portugalparadies.de` on 8 Jul 2008 at 4:12
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```
What steps will reproduce the problem?
1. Add Rom Collection (ROM folder contains .7z archives)
2. Click on a game that is contained in a .7z archive.
What is the expected output? What do you see…