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Gang is iffy, as-is.
We could use some buffs for it.
Perhaps, on a successful kill of an enemy gangster, an additional 20 influence is added to gang who killed them?
Successful kill of enemy gangle…
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Well hopefully nobody has suggested this yet
**Inspiration**
I was thinking about boss mechanics and I thought about this one
**Mechanics**
This boss is a boss that doesn't attack you at all…
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A system I've seen for structuring progression in MC mods involves tiers, where entry to the each tier is gated so that some milestone needs to be reached in order to progress to the next tier. This d…
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This feature was originally requested in https://github.com/rust-lang/rust/issues/38322. The PR that implements this in its unstable form is https://github.com/rust-lang/rust/pull/41508. This will eve…
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Just creating this one here as a master issue for UI changes. Would be good to split them out as
- Minor UI tweaks
- New UI Suggestions
- UI revamps
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finally got it fixed:
https://github.com/ValveSoftware/halflife/issues/387#issuecomment-249436648
UPDATE:
https://github.com/ValveSoftware/halflife/issues/387#issuecomment-90850841
its going to be a…
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**Issue by [ccshiro](https://github.com/ccshiro)**
_Monday Nov 17, 2014 at 18:10 GMT_
_Originally opened as https://github.com/ccshiro/cc-buglist/issues/24_
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Report:
"Shiv energy on immun…
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**Decription:**
Ammunition is currently not being applied to a hunter's weapon
**How it works:**
Ammunition's damage isn't being applied to weapon damage calculation formulas
**How it should…
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This was probably the worst out of all the bosses as most of the mechanics of the fight didn't work and made hard mode a real challenge to complete. We ended up having to replace 3 members of our raid…
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Besides having to create systems and other frameworks to support the creation of the next playable prototype we actually have to design it.
What kind of mechanics would you like to see on the boss…