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作者您好:我有两个问题咨询
1.请问在计算方向余弦矩阵时,所要的两个向量是如何确定的呢?如何选取向量才能保证骨骼旋转欧拉角的正确性?
2.不同关节点定义的旋转顺序的原理是什么?
图形学小白,还望不吝赐教
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Hi Erich,
Thanks for your tremendous work
I have an error message when loading a "simple" gltf file with two files :
babylon.js:16 BJS - [08:42:31]: Unable to load assets from https://raw.githubu…
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```Uncaught (in promise) TypeError: Cannot read properties of undefined (reading 'at')
at BVH.js:41:52
at Array.forEach ()
at pupulateBVHPolylines (BVH.js:25:10)
at makeBVH (BVH.js…
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# Rationale
There are some types of avatars for which 4 limbs, a torso, and a head, is simply not enough moving parts. Some examples:
- animated tails
- animated eyes, mouth, ears
- extra limbs
- en…
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We need to make sure that raycast intersection queries do not run if the BVH has not completed. We should probably force threejs to not return anything, rather than falling back to it's own implementa…
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Hi, thanks for your great work! I used deep-motion-editing before for bvh rendering, but I find their results too slender and not as pretty as yours. Could you please share your code about bvh renderi…
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Hello, I have been doing a few tests with pixie (using body as the type) to obtain the pose of the smplx given a picture and I managed to get the joints rotation from param_dict['body'] after applying…
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I noticed that the software has an option for importing fbx files but doesn't offer an output feature. Although I understand it was primarily made for VTubers, to better serve other use cases such as …
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### Describe the feature you'd like:
Constructive Solid Geometry (CSG) Support
### Suggested implementation:
```
```
![csg](https://user-images.githubu…
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Hi! I'm very new to React so apologies if this question doesn't make sense.
I'm working on a simple React app using A-Frame and I'm hoping to incorporate elements from drei (e.g. MeshRefractionMat…